Hi Peter, hmm, thats strange. Actually an update callback is always running over full osgPPU graph too. So it should reach node's stateset and hence also update a callback.
What happens if you specifiy just an update callback for an osgPPU unit. Unit's are derived from osg::Node so you could set an update callback on them. Please check then if the callback get called. Cheers, Art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34482#34482 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org