Hi, Robert,
You outlined how to use a custom osg::ClipPlane to enable multiple ClipNodes per scene: “You can create you own equivilant by subclassing from osg::ClipPlane and overriding the apply() then setting the modelview matrix you want and applying the clipplanes and then restoring it afterwards before the end of the apply()” What goes into the apply method? Simply pushing the modelview matrix and calling the osg::ClipNode::apply method and then popping it does not work. The ModelViewMatrix appears to be correctly set. You also mention in other responses to other engineers about using RenderStage per ClipNode. Since it has been a few years since some of these conversations, what would be your recommendation to best extend osg to allow multiple ClipNodes be active in one scene? Thank you, Yuri ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34490#34490 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org