Hi, I'm feeding a MorphGeometry into RigGeometry, to achieve Character Animation with Facial Morphing. The system works, but it is unclear where to attach the osgAnimation::UpdateMorph.
Two cases ( Source Attached ) : 1.) Animation for UpdateMorph does not work GroupRoot ( with BasicAnimtionManager and an animation ) --Skeleton ----Geode ( with UpdateMorph ) ------RigGeometry --------MorphGeometry ( Morph Base ) ----------Geometry ( Morph Target ) 2.) Animation Works, but skinned and unskinned ( both morphing ) is Visible GroupRoot ( with BasicAnimtionManager and an animation ) --Skeleton ----GeodeRig ------RigGeometry --------MorphGeometry ( Instanced bellow ) --GeodeMorph ( with UpdateMorph ) ----MorphGeometry ( Morph Base ) ------Geometry ( Morph Target ) I cannot turn off the NodeMask for the GeodeMorph, as then the UpdateMorph does not calculate. So how can I attach the UpdateMorph so that the skin gets morphed ( before Bone Influence ) and only one geometry been visible ? Btw, Cedric, should a FloatLinearChannel not be rather named "morph" than "0" ? Moreover, I'm writing out the file, there are issues in reading it back with the osganimationviewer. I'm using SVN Version 2.9.10 Thank you! Cheers, ParticlePeter ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34536#34536 Attachments: http://forum.openscenegraph.org//files/osgmorphskin_102.zip _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org