Hi Neil, Are you rendering your scene before writing it out to disk? If so then the Optiimizer is enable the osg::Texture::UnRefImageAfterApply() option that is used to cut data usage of the application.
Robert. On Mon, Dec 6, 2010 at 9:37 AM, <neil.hug...@tesco.net> wrote: > Hi All, > > Sorry to bother you but I have an FLT file that references a number of > textures via relative paths, and I wish to save this scenegraph as an IVE > file, maintaining the relative path references to the textures so that the > IVE doesn't become too large. > > When I save the scene graph as an IVE all my textures disappear. Could anyone > suggest what I might be doing wrong please ? > > Thanks for any help. > > Kind regards > > Neil. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org