Hi Neil,

Are you rendering your scene before writing it out to disk?  If so
then the Optiimizer is enable the osg::Texture::UnRefImageAfterApply()
option that is used to cut data usage of the application.

Robert.

On Mon, Dec 6, 2010 at 9:37 AM,  <neil.hug...@tesco.net> wrote:
> Hi All,
>
> Sorry to bother you but I have an FLT file that references a number of 
> textures via relative paths, and I wish to save this scenegraph as an IVE 
> file, maintaining the relative path references to the textures so that the 
> IVE doesn't become too large.
>
> When I save the scene graph as an IVE all my textures disappear. Could anyone 
> suggest what I might be doing wrong please ?
>
> Thanks for any help.
>
> Kind regards
>
> Neil.
>
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