It worked! Thank you so much! What I am trying to achieve is the following: I have a mesh with multiple submeshes and I have a clipping plane cutting them in random place. I want to place a cap on every submesh cut, so they will look solid. In order to do this I do the following:
* Draw geometry backfaces to the stencil buffer and INCR stencil values * Draw geometry frontfaces to the stancil buffer and DECR stencil values -- This way I get a mask which is the pixels of the cap I have to draw. Then: * Draw a plane parallel to the clipping plane with a selected texture ONLY where I have a non-zero value at the stencil buffer. * Draw the final submesh with lighting enabled. I could do this without multiple cameras, BUT each submesh has different cap texture. So I have to repeat the above procedure for all my submeshes. (or at least as many times as the difference cap textures). I will continue working on this now. Thanks again for solving my problem! Cheers, George ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34768#34768 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org