Hi Paul, Hi J-S, the CMAKE modification works.
All other compile errors in a lot of files are cause on ambiguous symbols caused by wingdi.h. THis file is included in windows.h, which is in cluded in the gl3.h. To test if it is the reason, I modified gl3.h and disabled the include of windows.h. Now the ambiguous symbols are disappared, but OSG has hundrets of linker errors, because all the _gl* functions are missing. Is this problem caused by my exclusion of windows.h, or is it another problem? @Paul: You seem to have a running GL3 OSG. Is your OS windows? If yes, what ist build environment? Thank you! Cheers, Torben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34879#34879 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org