J-S,

Thanks for the reply.  You told me exactly what I needed to know.

I think I had assumed to this point that the shader would be compiled once it 
was loaded and bound to the program object - it seemed the most logical way to 
manage it.  Of course, once you indicated that even compilation doesn't happen 
until the shader's called for (which makes sense, now that I think of it), I 
tried retrieving the log after calling viewer.frame() inside the viewer loop 
and it worked perfectly.

Anyway, thanks for the help!

Joel

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