Hi Julien, It's me that submitted this change at http://www.mail-archive.com/osg-submissions@lists.openscenegraph.org/msg05568.html
It's hard to tell what's going wrong without the full code of your camera setup. In http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt error 0x8da8 refers to FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB and the document has possible cause for this error. Regards, -Fred ----- "Julien Valentin" a écrit : > Hi, > I'm trying to make efficient fluid simulation with osg > I've just found this page : > http://www.mail-archive.com//msg05568.html > > It look pretty great as my 1 camera per slice code is very CPU time > consuming. > > I develop a geometry shader that change gl_layer value per primitive. > It work so i change my texture my texture attachement to camera's FBO > as follow: > > Code: > > for(int i=0;i<_depth;i++){ > //one cam per slice > _cameras[i]->attach( osg::Camera::COLOR_BUFFER,tex,0,i,false); > } > > to > > for(int i=0;i<1;i++){ > //one overalll camera > _cameras[0]->attach( > osg::Camera::COLOR_BUFFER,tex,0,osg::Camera::FACE_CONTROLLED_BY_GEOMETRY_SHADER); > } > > But this change make a crash: > > > Code: > > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8da8 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org