folks, i'm trying to create 2 render to texture cameras that share the same depth and stencil buffer.
i want to render color, depth, and stencil values with the first rtt camera and then use the resulting depth and stencil with the second rtt camera. this is what i'm doing: create color texture1 create depth texture create stencil texture create rtt camera 1 attach color texture 1 attach depth texture attach stencil texture create color texture2 create rtt camera 2 attach color texture 2 attach depth texture attach stencil texture here's the scene graph root rtt camera 1 scene group 1 rtt camera 2 scene group 2 the color, depth, and stencil textures look ok coming out of camera 1, but the depth and stencil textures after camera 2 are blank (all zero). is this the right way to do this? thanks, brian
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