Hi Gordon,

Just little FYI , you can build texture atlases that repeat the caveat being 
they can only repeat in one direction so you can build vertical and horizontal 
sets :)

Yeah, but OSG's TextureAtlasVisitor just rejects textures as soon as they repeat in any direction. If there's another better tool that I can use on an OSG database I'd like to hear about it :-)

I would also say the 1k verts per primitive set is lowish I would say you can 
look at 10k or more on modern hardware ( assuming you model(s) that many)

Most of our models are pretty low poly, as you can see in the stats I sent the total number of polys is pretty low compared to the number of transforms. I might be able to get close to 1k but apart from the static scenery, I doubt I'll be able to go higher than that. Still, it's another data point to consider.

Thanks,

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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