Hi Gordon,
Just little FYI , you can build texture atlases that repeat the caveat being they can only repeat in one direction so you can build vertical and horizontal sets :)
Yeah, but OSG's TextureAtlasVisitor just rejects textures as soon as they repeat in any direction. If there's another better tool that I can use on an OSG database I'd like to hear about it :-)
I would also say the 1k verts per primitive set is lowish I would say you can look at 10k or more on modern hardware ( assuming you model(s) that many)
Most of our models are pretty low poly, as you can see in the stats I sent the total number of polys is pretty low compared to the number of transforms. I might be able to get close to 1k but apart from the static scenery, I doubt I'll be able to go higher than that. Still, it's another data point to consider.
Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org