I'm working with some legacy code that uses ARBv1.0 shader code for some of the leaf nodes.
The ARB shaders work just fine but they are never envoked when I place a GLSL shader (simple shadowing shader) on the root node. I've tried setting the mask of the ARB shader to ON | OVERRIDE | PROTECTED and I made sure the mask of the GLSL shader is ON | OVERRIDE. If I swap the ARB shader on the leaf node with a stand-in GLSL shader it works fine. Some differences: ARB shaders are loaded as osg::VertexProgram and osg::FragmentProgram GLSL shaders are loaded as osg::Program with osg::Shader attached. Both implementations share the same Node with identical state sets. Any clues are appreciated. Thank you! Cheers, Steven ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36048#36048 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org