I have a situation coming up where my code will be fed large blocks of vertex, normal, texcoord and index data from a non-OSG code environment. The goal is to draw this data with DrawElements.
Currently, it looks to me like I need to rebuild some of this data (anything Vec*-based) into an osg::Array, which seems to necessitate copying the block. Am I missing anything, or is there some way to get the provided simple C-style arrays of data over to DrawElements without a copy in the middle? I know there will be a copy going from the CPU to the GPU anyway, so I'd like to avoid a second, needless CPU->CPU copy. Thanks in advance. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org