Hi Thomas, Can you send the me files in osg, osgt, osgb. Then I will check those format before trying the fbx plugin (I dont have it installed yet)
Regards, Cedric On Tue, 2011-02-01 at 18:37 +0000, Thomas Hogarth wrote: > Hi Cedric > > > Thanks for the feedback, > > > >If you experience something weird, I would need test cases to > reproduce > >and have a look to what's is wrong. So provide an osg file then I > will > >be able to look at it. > > > Just converted the the fbx to a few native formats here are my running > results > > > .osg = loads but doesn't play the animation any more. No warnings seem > to be generated, however the character is not in the default pose > > > .osgt = Does not load and produces the following > error.' AsciiInputIterator::readProperty(): Unmatched property Head, > expecting KeyFrameContainer' > > > .osgb = Loads and plays the animation but does produce the following > warnings. 'InputStream::readObject(): Unsupported wrapper class > osg::ComputeBoundingBoxCalback', 'InputStream::readObject(): > Unsupported wrapper class osg::UpdateCallback'. It also produces the > same gradual decrease in fps > > > .osgx = Does not load and produces the following error. > 'XmlInputIterator::readProperty(): Unmatched property Head, expecting > KeyFrameContainer. > > > I'll provide you with a private link to the actual files as I > purchased the model from turbosquid and don't think i should leave a > public link, but guess I can trust you :). > > > I also noticed the more I watch that the decrease does actually sync > with the animation. As he starts to play the death animations things > get slower. Could it just be more of the bones are actually animated > in these later animations? > > > Cheers > Tom > > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net
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