Hi Thomas,
Can you send the me files in osg, osgt, osgb. Then I will check those
format before trying the fbx plugin (I dont have it installed yet)

Regards,
Cedric

On Tue, 2011-02-01 at 18:37 +0000, Thomas Hogarth wrote:
> Hi Cedric
> 
> 
> Thanks for the feedback, 
> 
> 
> >If you experience something weird, I would need test cases to
> reproduce
> >and have a look to what's is wrong. So provide an osg file then I
> will
> >be able to look at it.
> 
> 
> Just converted the the fbx to a few native formats here are my running
> results
> 
> 
> .osg = loads but doesn't play the animation any more. No warnings seem
> to be generated, however the character is not in the default pose
> 
> 
> .osgt = Does not load and produces the following
> error.' AsciiInputIterator::readProperty(): Unmatched property Head,
> expecting KeyFrameContainer'
> 
> 
> .osgb = Loads and plays the animation but does produce the following
> warnings. 'InputStream::readObject(): Unsupported wrapper class
> osg::ComputeBoundingBoxCalback', 'InputStream::readObject():
> Unsupported wrapper class osg::UpdateCallback'. It also produces the
> same gradual decrease in fps
> 
> 
> .osgx = Does not load and produces the following error.
> 'XmlInputIterator::readProperty(): Unmatched property Head, expecting
> KeyFrameContainer.
> 
> 
> I'll provide you with a private link to the actual files as I
> purchased the model from turbosquid and don't think i should leave a
> public link, but guess I can trust you :).
> 
> 
> I also noticed the more I watch that the decrease does actually sync
> with the animation. As he starts to play the death animations things
> get slower. Could it just be more of the bones are actually animated
> in these later animations?
> 
> 
> Cheers
> Tom
>         
>         

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net

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