Hi J-S, > > But in your case, if > you just want to not see your line (because it's closer to the camera > than the near plane, and you want that near plane to stay set the way > you've set it), do this before your frame loop: > > viewer.getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); >
Just what i was looking for. Thanks! > I kind of think if you'd have tried a few things and tried your app in a > debugger, you would have been able to find this out on your own. Well, i tried using the Visual Studio debugger to inspect the matrix values after retrieving them into an osg::Matrix variable. But that didn't help much. Could you kindly give some references on these basic issues involved? The only material i have now is the web and the OSG QuickStartGuide. PS: Is there a glDrawPixels() equivalent in OSG? Thank you! Cheers, Mukund ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36300#36300 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org