On 2/7/2011 5:00 AM, Stefan Walk wrote: > I'm looking for a way to visualize an image (dimensions somewhere between > 640x480 and 1280x960) from a calibrated camera + a dense depth map > (estimated from a stereo pair). With this information, i can compute the 3D > coordinates of the regions that produced each pixel, and I'd like to > visualize that. Ideally, when the virtual camera is positioned like the > physical camera was, the visualization should just look like the image, and > the 3d structure becomes apparent when moving the camera. Does OpenSceneGraph > provide a convenient way to do that (I'm unfamiliar with it, I'm looking for > the right tools to do this task now)? If yes, are there examples that are > close to what I want to do? I've looked at osgpointsprite, which seems kind > of appropriate, when i take the blending out and reenable the depth test, > however the sprites don't change size when the camera is moved, is that > changeable?
Is this from a Kinect device, or something similar? > Best regards, > Stefan -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org