On 2/7/2011 5:00 AM, Stefan Walk wrote:
> I'm looking for a way to visualize an image (dimensions somewhere between 
> 640x480  and 1280x960) from a calibrated camera + a dense depth map 
> (estimated from a stereo pair). With this information, i can compute the 3D 
> coordinates of the regions that produced each pixel, and I'd like to 
> visualize that. Ideally, when the virtual camera is positioned like the 
> physical camera was, the visualization should just look like the image, and 
> the 3d structure becomes apparent when moving the camera. Does OpenSceneGraph 
> provide a convenient way to do that (I'm unfamiliar with it, I'm looking for 
> the right tools to do this task now)? If yes, are there examples that are 
> close to what I want to do? I've looked at osgpointsprite, which seems kind 
> of appropriate, when i take the blending out and reenable the depth test, 
> however the sprites don't change size when the camera is moved, is that 
> changeable? 

  Is this from a Kinect device, or something similar?

> Best regards,
> Stefan

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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