Hi there!

  Is there any way to explicitly pass an osg::FrameBufferObject to a Camera,
so the camera renders into it?

  or, using FRAME_BUFFER_OBJECT as the Camera RenderTargetImplementation and
attaching textures/images/buffers to it, is there any way to get the
FrameBufferObject the camera is using from a Camera draw callback?

  or, even not getting it, is there a way to bound the FrameBufferObject of
this Camera?


  Thanks in advance!

-- 
Javier Taibo
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to