Hi there! Is there any way to explicitly pass an osg::FrameBufferObject to a Camera, so the camera renders into it?
or, using FRAME_BUFFER_OBJECT as the Camera RenderTargetImplementation and attaching textures/images/buffers to it, is there any way to get the FrameBufferObject the camera is using from a Camera draw callback? or, even not getting it, is there a way to bound the FrameBufferObject of this Camera? Thanks in advance! -- Javier Taibo
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org