J.P.,thanks for answer, your post make me to check texture coords, i have added tcoords for second texture (same as for the first texture), what a simple:
screenQuad->setTexCoordArray(0, tcoords); screenQuad->setTexCoordArray(1, tcoords); and result: [Image: http://www.imgshare.cz/images/multipqmq.jpg ] Textures ok, but scene still very dark ... changes in code: 1) replace: texenv->setMode(osg::TexEnv::DECAL); //texenv->setMode(osg::TexEnv::BLEND); 2) rem this line: //quadState->setTextureAttributeAndModes(1, texgen, osg::StateAttribute::ON); ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37213#37213 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org