Thanks Mourad, fix now merged and submitted to svn/trunk.

On Thu, Mar 10, 2011 at 2:30 PM, Mourad Boufarguine
<mourad.boufargu...@gmail.com> wrote:
> Hi all,
>
> I gave osg android port a try on Windows using cygwin, and it worked like a
> charm (only a tiny problem with osgViewer, when cross compiling for android
> using cygwin, the windows path in osgViewer/CMakeLists.txt is used rather
> than the android one, fix attached).
> For the moment I only compiled all the osg libs and plugins that don't rely
> on a 3rdParty lib. I will let you know when I succeed to build an app for my
> nexus S :) (the test apk Jorge sent, works for me)
>
> Thanks for your efforts.
>
> Mourad
>
>
> On Tue, Mar 8, 2011 at 5:37 PM, Robert Osfield <robert.osfi...@gmail.com>
> wrote:
>>
>> Hi Rafa, Jorge and all ;-)
>>
>> On Mon, Mar 7, 2011 at 11:53 AM, Rafa Gaitan <rafa.gai...@gmail.com>
>> wrote:
>> > Finally Jorge and me have finished a first approach to build OSG under
>> > Android using the android NDK.
>> >
>> > Attached you will find all required code and cmake modifications (They
>> > are based on a previous submissions I sent last week).
>>
>> Many thanks for your efforts.  I have now merged and checked in
>> changes to OpenSceneGraph svn/trunk.  I haven't tested the Android
>> build at all yet, only the normal Linux build side.
>>
>> Would it be possible for you to put up a documentation page on the
>> wiki to show how to set up to build the OSG on Android?
>>
>> Thanks,
>> Robert.
>> _______________________________________________
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>> osg-submissi...@lists.openscenegraph.org
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
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