Hi Matthew,

On Thu, Mar 10, 2011 at 3:23 PM, Matthew Parry <matthew...@live.co.uk> wrote:
> I just tried running the example and the color works correctly. I'm now even 
> more confused!

Might you have a StateSet higher up in the scene graph that decorates
the Text drawable and override it's state, such as adding
multi-texturing or provideding an osg::Material that switches off the
GL_COLOR_MATERIAL feature that allows glColor to override the colour.

Robert.
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