Hi,

Here's what I've done so far towards this end (height of model vs reality)...

Code:

if(boat.valid())
{
    boat->setNodeMask( scene->getOceanScene()->getNormalSceneMask() | 
        scene->getOceanScene()->getReflectedSceneMask() | 
        scene->getOceanScene()->getRefractedSceneMask() );

    osg::ref_ptr<osg::PositionAttitudeTransform> boatTransform = new 
osg::PositionAttitudeTransform;
    //Name that NODE!
        //Hmmm... there seems to be some discussion on wether to use the node 
of the 
        //        transform or the node of the boat! (which... I wonder?...)
    boatTransform->setName("BOAT");
    boatTransform->addChild(boat.get());
        //This I did for my collada models... and it seems to help... but still 
needs "tweaking"
        //Like... "You've... got (to bail)" (sorry... old movie)
    const osg::BoundingSphere& bs = boat->getBound();
    boatTransform->setPivotPoint(bs.center());
    //I want my boat pointing in a direction I can manipulate easily... "y"
    osg::Vec3 boatPosit(0,100,1.5); 
    boatTransform->setPosition( boatPosit );
    boatTransform->setAttitude(osg::Quat( osg::DegreesToRadians(90.0) , 
osg::Vec3(0,0,1) ));
        //I hope this is the right thing to do...
    boatTransform->setUpdateCallback( new 
BoatPositionCallback(scene->getOceanScene()) );

    scene->getOceanScene()->addChild(boatTransform.get());   
}

[



The above stuff at least landed my collada boat in the water... and then...
"tweaking" for the appropriate waterline.

Oh... I left the "hmmm... " note in there because I started using a 
PositionAttitudeTransform in my call back for a camera lately... and there has 
been a discussion on using the transform or its child when adding the  node... 
(sigh)

Thank you!
Please comment if you feel any need... because I need a disturbance in the 
force...

Cheers,
tim

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37669#37669





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to