Hi Robert

well what i want to do is populating my pagedlod terrain for a flight-sim 
application

i read in one of your posts that the problem is not how to render lot of 
entities but how to generate them

i will grab the unfinished and abondoned dtTerrain library from delta3d that 
generate vegetaion placement based on land conver classification and see what i 
can do with that
http://www.movesinstitute.org/~wdwells/4181/index.html

but after generating all the models how to organize them in the scene graph to 
get maximum performance for realtime ?

like i said i want just some advices and ideas

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37786#37786





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to