Hi Robert well what i want to do is populating my pagedlod terrain for a flight-sim application
i read in one of your posts that the problem is not how to render lot of entities but how to generate them i will grab the unfinished and abondoned dtTerrain library from delta3d that generate vegetaion placement based on land conver classification and see what i can do with that http://www.movesinstitute.org/~wdwells/4181/index.html but after generating all the models how to organize them in the scene graph to get maximum performance for realtime ? like i said i want just some advices and ideas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37786#37786 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org