Hi again, Thank you for your reply! I've tried to set the path to what you have suggested me. In my case, I set it to point at the hl2 root as you said.. well, apparently some models are successfully loaded with all textures correctly applied onto them. However, some still lack all the textures. I extracted every single files from the gcf file and leave them as they are arranged in the gcf (e.g. some models are located in models/Effects/models... etc. I'm pretty sure that their corresponding textures are also extracted, since I double-checked the texture names and such and they are located in materials folder exactly as they are in gcf file. Still, it doesn't find the textures.. I guess maybe the textures are located in another gcf files with the same name ? I don't know.
I have a few more questions to bug you though =P : I guess this is a stupid question but, is it possible that an osg environment file able to load mdl models into them with all textures ? And, is the plugin able to import simple animation information in the mdl file as well? Let's say I have a model that simply rotates forever (like a ball). (I have not tried this because I couldn't load this model in the osgviewer.) Thank you very much for your reply! Cheers, Jitrapon ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37818#37818 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org