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On 03/17/2011 03:52 AM, Jason Oramo wrote:
> Hi,
>    I am trying to create a scene in which I want to add 3d models of humans 
> and could control the human. I find some material and someone says Cal3d 
> would help. So I want to use Cal3d with OSG. but how to use I don't kown and 
> there isn't a osgcal project in osg-2.80.
> So I was hoping to get some pointers as to how I can proceed ?
> Thank you!

You can find it here: http://osgcal.sourceforge.net/

Don't worry about the lack of updates, it is a mature and stable project.

On the other hand, you may be better off using osgAnimation long term,
even though at the moment it is more a toolkit to make an animation
nodekit than an animation nodekit. For example, the fileformats
embedding animations/skeletons with the geometry do not allow re-using
of neither. This is major pain if you have more than one character. You
will likely have to make your own animation/skeleton loaders if you want
to use it.

Regards,

Jan


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