Hi,

I am trying to access the material stored in a stateset. Is this possible? 

My approach is below- the first line returns a null pointer.


Code:
osg::StateAttribute* sa = 
myGeode.getOrCreateStateSet()->getAttribute(osg::StateAttribute::MATERIAL);
osg::Material* mat = dynamic_cast<osg::Material*>(sa);




Thank you!

Cheers,
ethan

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http://forum.openscenegraph.org/viewtopic.php?p=38337#38337





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