Hi, depends on your requirements, for geometry processing i would recommend openmesh or vcg. VCG is part of the MeshLab tool on sourceforge. Its a bit harder to find. Google for "vcglib".
Hope this helps, Tim manish8892 wrote: > Hi, > I am looking for an efficient general mesh data structure. > Having feature like Generating normal arrays and texture coordinate for > model,Parameterization of Triangulated Surface Meshes ; texture mapping > and that can easily integrate with OSG. > > I know some of them like : > openMesh > osgmodeling > CGAL > I need better solution which one is most suitable or there some other library > which can be helpful to me. > I had hoped that someone might have used it before. > > > ... > > > Thank you! > > Cheers, > manish ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38589#38589 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org