i have followed this nice tutorial : http://blog.goltergaul.de/2009/06/assignment-6-tank-simulation-keyboard-events/ that worked like a charm
the i tried to import my own plane as athe ground made quickely in blender but i have only a big green plane this is a beginner question for sure i have replaced this function that create the ground > Geode* createPlane(int size, int texSize) { > // vertex array > Vec3Array *vertexArray = new Vec3Array(); > vertexArray->push_back(Vec3(-size/2,-size/2,0)); > vertexArray->push_back(Vec3(-size/2,size/2,0)); > vertexArray->push_back(Vec3(size/2,size/2,0)); > vertexArray->push_back(Vec3(size/2,-size/2,0)); > > // face array > // give indices of vertices in counter-clockwise order > DrawElementsUInt *faceArray = new DrawElementsUInt( > PrimitiveSet::QUADS, 0 > ); > faceArray->push_back(0); > faceArray->push_back(1); > faceArray->push_back(2); > faceArray->push_back(3); > > // normal array > // give the normals on the cube's faces > Vec3Array *normalArray = new Vec3Array(); > normalArray->push_back(Vec3(0, 0, +1)); > > // normal index > // assign each vertex a normal (similar to assigning colors) > TemplateIndexArray<unsigned int, Array::UIntArrayType, 24, 4> > *normalIndexArray; > normalIndexArray = new TemplateIndexArray< > unsigned int, Array::UIntArrayType, 24, 4 > >(); > normalIndexArray->push_back(0); > normalIndexArray->push_back(0); > normalIndexArray->push_back(0); > normalIndexArray->push_back(0); > > // texture coordinates > osg::Vec2Array *texCoords = new osg::Vec2Array(); > texCoords->push_back(Vec2(0.0, 1.0)); > texCoords->push_back(Vec2(0.0, 0.0)); > texCoords->push_back(Vec2(1.0, 0.0)); > texCoords->push_back(Vec2(1.0, 1.0)); > > Geometry *geometry = new Geometry(); > geometry->setVertexArray(vertexArray); > geometry->addPrimitiveSet(faceArray); > geometry->setNormalArray(normalArray); > geometry->setNormalIndices(normalIndexArray); > geometry->setNormalBinding(Geometry::BIND_PER_VERTEX); > geometry->setTexCoordArray(0, texCoords); > > Geode *face = new Geode(); > face->addDrawable(geometry); > > return face; > } > by a simple osgDB::ReadNodeFile from the blender plane any help is welcome thanks and good day ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38643#38643 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org