Thanks Alessandro, now we only need the file locations for Linux :)

On 22 April 2011 15:41, Alessandro Terenzi <a.tere...@gmail.com> wrote:

> I'm just going to try the new FBX plugin, by now I've updated the
> FindFBX.cmake file. Please see the attachment, hope it works fine for you
> too.
>
> Alessandro
>
> On Fri, Apr 22, 2011 at 2:05 PM, Sukender <suky0...@free.fr> wrote:
>
>> I think I'm going to hang myself... I just hope there will not be too much
>> problems.
>> Unfortunately, I will not be able to test your sumbission right now, I'm
>> sorry. I'll tell you when I can.
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine -
>> http://pvle.sourceforge.net/
>>
>> ----- "Michael Platings" <mplati...@gmail.com> a écrit :
>>
>> > Hello FBX plugin users,
>> > Autodesk have released version 2012.1 of the FBX SDK, and I've now
>> > updated the plugin to work with it - source attached.
>> > The new SDK has deprecated/removed several features used by the plugin
>> > so to get it working again I've had to make non-trivial changes that
>> > may break loading/saving some files. I've tested with a wide range of
>> > files but more testing will be appreciated :)
>> > The SDK's directory structure and library names have changed and as I
>> > don't know the default file locations on Mac & Linux I need help
>> > adding those to FindFBX.cmake .
>> >
>> > I'll delay actually submitting the changes for a while to give you
>> > guys time to fix the Mac & Linux paths and test/fix any bugs that may
>> > have been created.
>> > Thanks
>> > -Michael
>> >
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