Thanks for reply, 

I have some another question.....

Using osgUtil::PolytopeIntersector we get the x, y, and z coordinates at 
current mouse position. Can I do opposite of it, means if I have x, y and z 
coordinate then, can I calculate the screen coordinate. Actually I have to find 
points around a given coordinate.
Or is there another method to find the nearest points around a given point 
(range is also given)
 

Thank you!

Cheers,
Lalit

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38919#38919





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to