Thanks for reply, I have some another question.....
Using osgUtil::PolytopeIntersector we get the x, y, and z coordinates at current mouse position. Can I do opposite of it, means if I have x, y and z coordinate then, can I calculate the screen coordinate. Actually I have to find points around a given coordinate. Or is there another method to find the nearest points around a given point (range is also given) Thank you! Cheers, Lalit ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38919#38919 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org