Hi, I'm trying to find a way to integrate OSG into a generic app for iOS, but I'm facing some problems. Maybe I'm missing something, but as far as I've understood, it looks like that, in order to use OSG on iOS, I must always use the UIWindow and the corresponding UIView/UIViewController objects created by means of GraphicsWindowIOS::WindowData...but in this way I find difficult to later manage those UIView and UIViewController objects especially if I need to integrate them in a dynamic view hierarchy.
What I'd like to do is to create a UIView-derived class that encapsulates everything required to use OSG to draw in just that view, then I'd like to manage that view by my own UIViewController (not related to OSG). Is there a way to do this with what is already available in OSG (2.9.13)? If not, can anyone suggest what (beyond creating a context and all OpenGLES related stuff) the UIView-derived class should do from the OSG point of view? Thanks. Alessandro
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