Hi Wojtek,
I guess you had to override either Ocean or LispSM techniuque already. So you may set _renderOrderNum in overriden code. Depending on which one you overrode, I believe you may either set 1 for Refraction camera or -1 for Analysis and Shadow cams.
Actually I'm working on osgOcean a lot lately (and I'm co-developer on it so I have commit access). So this is going straight into the osgOcean code. Since the default shadow techniques in OSG all use PRE_RENDER #0 for their shadow pass cameras, it's a safe change to set the refraction one (and other PRE_RENDER passes in osgOcean) to PRE_RENDER #1.
Thanks for your help, J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org