Hi,

I am rendering textures on 8 graphics cards, each connected to one monitor.
The cards, ATI Firestream 9250 series, are connected to system through PCI 
extension slots.
If I set CullDrawThreadPerContext to composite viewer, the application crashes 
down.
Its working with SingleThreaded Model, by default, fine.  How to set 
multithreading to my application?


Thank you!

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http://forum.openscenegraph.org/viewtopic.php?p=40044#40044





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