Hi,
I am rendering textures on 8 graphics cards, each connected to one monitor. The cards, ATI Firestream 9250 series, are connected to system through PCI extension slots. If I set CullDrawThreadPerContext to composite viewer, the application crashes down. Its working with SingleThreaded Model, by default, fine. How to set multithreading to my application? Thank you! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40044#40044 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org