Hi Torben, On Mon, Jun 13, 2011 at 7:57 AM, Torben Dannhauer <tor...@dannhauer.info> wrote: > thanks for your short explanation, thats interesting for me as well. > > One question: How does depth partitioning affect the rendering performance?
It depends upon your scene graph and view so there isn't any one answer. For the absolute worst case of complete overlap of geometry being rendered there would be double the amount of rendering of just a single partition, however, you have to try pretty hard to create a scene this badly formed that you'd hit this limint. For a well formed scene graph the cost is not too great, you simply have to try it out on your own models. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org