Simply, the FBX C4D exporter is buggy: the bigger problem is the texture exporting in this format.
In fact, no textures fbx sdk compliant section is exported from C4D in a correct way. Osg convert plugin isn't able to interpret the fbx texture section correctly, but this problem seems to be known. The UNITY team also, as wrote in the past a "patch" to import the C4D FBX. The problem affect all C4D versions, even the latest 11.5 and 12 versions, because the FBX exporter has no changes. This is my experience. For now I use C4D for all modeling and lighting pipeline but I'm forced to switch in 3DSMAX to export a compliant FBX. Bye PlotPath wrote: > Can you tell me more about the incompatibility of Cinema 4D with 3rd party > software? I have been instructed by one of my peers to try and create a few > menus combining features in C4D and Blender, but I am becoming a bit deterred > based on your statement. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40660#40660 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org