Greetings, I was just wondering! My co worker just found out that if your going to set up and close a set if windows that uses "osgViewer::GraphicsWindowEnbedded" that you better make sure that it has a unique context ID in it or strage things start to happen with textures.
after we decared the varible Exp: _gw = new osgViewer::GraphicsWindowEnbedded(0,0,width,height); we added: _gw->getState()->setContextID(someIntNumber++); and it fixed our problem. The thing I'm wondering is why I have to do this in the first place? I figured that you had this handeled in the osgViewer init code someware becose I've never seen anyting about this in any of the example code that I've seen so far! Maybe we have a bug? ... D Glenn ------------------------ D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41175#41175 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org