Wojciech,

You were right I was using

osg::Texture::Extensions::getNumTextureUnits
which on 2.8.5 returns GL_MAX_TEXTURE_UNITS
and on 3.0.0 returns GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

I have reverted to a simple glGetIntegerv(GL_MAX_TEXTURE_UNITS)

Cheers,
Roger

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41216#41216





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to