Wojciech, You were right I was using
osg::Texture::Extensions::getNumTextureUnits which on 2.8.5 returns GL_MAX_TEXTURE_UNITS and on 3.0.0 returns GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS I have reverted to a simple glGetIntegerv(GL_MAX_TEXTURE_UNITS) Cheers, Roger ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41216#41216 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org