I kept playing with RTT and I noticed an issue: If you do not set a single threading model then if you go from fullscreen to windowed mode and back to fullscreen, the system hangs (I get a black screen and I can only reboot) - you may have to press 'f' several times before the hang occurs...
If you instead choose to use a single threading model it looks like that everything goes fine. I've read about something like this in other posts: someone had the same issue in a multi-screen setup, but this is not my case, someone else noticed that the osgdistortion example (that employs RTT) also sets a single threading model. To reproduce the problem I guess that you can just use the code posted above. In order to solve the issue: am I supposed to lock something when toggling fullscreen/windowed mode? Should I try by changing threading model on the fly before switching fullscreen/windowed mode? In this case, where is it safe to do it? I'm on Windows 7 64bit and OSG version is 3.0.0 rc1 (32bit). Cheers. Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41286#41286 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org