Hi everyone,

I am working on a little toy flight sim type program using the blue marble data 
with virtual planet builder, built with --geocentric in wgs84. I have managed 
to integrate some basic physics, and I set up an eye-point above the vehicle 
facing down with north always up in my view. I want to have a mode where the 
view is actually at the eyepoint of the aircraft and matches its rotations. 
This is where I am having problems...

The data I have are the euler angles and position (xyx). I've tried a number of 
approachesto manually set the viewmatrix, but so far, I haven't had much luck. 
I'll outline what i have tried below.

At first I tried using a make look at, but I couldn't figure out what the 
parameters other than eye should be, so I moved on to setting up the matrix 
myself.

First I tried building the rotation matrix by setting it like you would the 
model matrix, but I realized that it should actually be the inverse of that.

I then tried taking the rotation matrix of the aircraft and the translation of 
the aircraft, and applying them like they do in flightgear, which is :

double phi, theta, psi; // given in radians
osg::Vec3d position ( x, y, z ); // gcc meters

osg::Quat Qeul = makeEulerQuat( phi, theta, psi );  // same function used for 
drawing the model which works...

osg::Matrixd viewMatrix ( osg::Matrixd::translate( -position ) * 
osg::Matrixd::rotate( Qeul.inverse() ) );

getCamera()->setViewMatrix(viewMatrix);


I'm stuck on this one, I haven't been able to get the camera to look correct in 
any orientation other than top down (because I know how to set up makelookat 
for that ;)). This must be a fairly common problem, perhaps there is an FAQ or 
an example I missed that spells it out. Anyone have any idea what I am doing 
wrong?


Thank you!,
michael

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http://forum.openscenegraph.org/viewtopic.php?p=41287#41287





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