Hi Mark, JP,

I think easiest would
be to render to 3 luminance textures and then combine in another step
into rgb.

Why not render 3 passes into the same RGB texture but just write to one channel per pass using color masking? You'd save the combine pass.

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                    http://whitestar02.dyndns-web.com/
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