Hi I finally managed to make a simple model that shows an issue I usually experience with skinned characters, ie the mesh is messed up when imported in OSG.
I'm attaching a very simple FBX model: 1 mesh, 2 bones systems and a dummy object used to control one of the bones systems, no animations at all. I created the model in 3dsMax and noticed that the problem appears if there are 2 bones systems (4 bones) attached to the same mesh and one system is also linked to a dummy object (see the example I'm attaching) - if there is just one system (2 bones) and it is linked to a dummy then the problem does not appear. QuickTime displays the mesh correctly while osgviewer does not (OSG v3.0.0 - FBX 2012 and 2011). Please (Michael P. or anyone with expertise in osgAnimation) can you have a look at the model and let me know if I can provide more examples or help to solve the issue? Thanks. Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41412#41412 Attachments: http://forum.openscenegraph.org//files/osgviewer_2011_07_17_12_21_22_84_209.png http://forum.openscenegraph.org//files/test_284.zip _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org