Hi, I have the exact same problem (building for android using cygwin, and it fails to find X11 headers), and I don't have the freedom to take code of any trunk. My guess is that /usr/include is not passed correctly to the compiler, or hasn't been included at all by CMake. I love how CMake works like a charm some of the time. I asbolutely detest how unmanageable it is every other time. I tried manipulating the CMakeLists.txt to include /usr/include/ to no avail. I'm clueless at the moment. Any ideas?
Thank you! Cheers, Rene ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41513#41513 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org