Hi,

I have noticed that different scene statistics are collected in threading 
models where Renderer::cull_draw is called rather than Renderer::cull. In 
particular the number of fast drawables and none of the primitive set 
statistics are collected in cull_draw mode. Is there any reason for this. I 
just spent a while wondering where all my fast path drawables had disappeared 
to!

Cheers,
Roger

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