On Thu, 2011-07-28 at 14:22 +0200, Daniel Cámpora wrote: > The examples don't contain exactly what I want to do. I'd like to have an > EventHandler triggered with the mouseRelease action, but I need to keep the > GUIEventAdapter and GUIActionAdapter parameters. As far as I can tell, I > can't do this with the current mouseHandler / keyboardHandler for the > widgets, right? > > However, it would be nice to extend the functionality, so that I could avoid > implementing again the logic to pick the correct widget. > > The needs that bring up keeping the GUI parameters are so that all the > information can be accessed from the Release event itself. Eg say I want to > trigger new events only if I clicked in a widget.
Ahh, now I see what you're saying. Unfortunately, this won't be possible without reimplementing a lot of code. What information are you missing? Perhaps there is an alternative way to get it? > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=41710#41710 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org