Hi, Martin Texture classes is just handle to opengl textures, they store filtering modes, texture coords wrap settings etc. They dont have buffer with actual texture data - thats what image for. You can load osg::Image data to opengl texture with use of osg::Texture, but image still hold data ownership and texture itself dont have this data.
Cheers, Sergey. 02.08.2011, 14:23, ""Martin Großer"" <grosser.mar...@gmx.de>: > Hello, > > there are a class image and a class texture (texture2D) in OpenSceneGraph. I > would like to know what is the generell difference between an image and a > texture? Why don't you only provide a texture class? Is the reason the > texture is on the graphics card memory and the image on the cpu memory? > > Cheers > > Martin > > -- > Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir > belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org