Hi all,

Just getting into a new convert for an exporter :

What I need : 
vertexPosition
vertexTextureCoords
vertexNormals
indices

I was able to find the vertexPosition easily, as for the texture coords and the 
normal ( taking for example the cow.osg) but I got an issue trying to deduce 
the indices.

Well the silution is probably on this part :

Code:

 DrawArrayLengths TRIANGLE_STRIP 0 984
        {
          3,3,3,3 ...




I am not really aware of the information specify here ... can someone explain 
what is the information stored in that array ?



Thank you!

Cheers,
Thomas[/code]

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