Hi all, Just getting into a new convert for an exporter :
What I need : vertexPosition vertexTextureCoords vertexNormals indices I was able to find the vertexPosition easily, as for the texture coords and the normal ( taking for example the cow.osg) but I got an issue trying to deduce the indices. Well the silution is probably on this part : Code: DrawArrayLengths TRIANGLE_STRIP 0 984 { 3,3,3,3 ... I am not really aware of the information specify here ... can someone explain what is the information stored in that array ? Thank you! Cheers, Thomas[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41786#41786 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org