Hi S2LR,

I thought QUAD is a OpenGL primitive. Your statement make sence to me. But then 
OSG hides the substitution by 2 triangles quite good, also in the wiremode of 
osgViewer the quads are displayed.

I thought (even when not to often used as triangles) that quads are natively 
supported and would work with intersections.

Cheers,
Torben

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41804#41804





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to