Dear OSG-community,

 The purpose of the project is to implement OSG rendering codes in order to 
display meshes of tree generated by the opensource library OpenTreeLibrary.

http://sourceforge.net/projects/opentreelib/   



[Image: http://opentreelib.sourceforge.net/screenshots/opentree014_g.jpg ]

[Image: http://opentreelib.sourceforge.net/screenshots/opentree013_g.jpg ]

[Image: http://opentreelib.sourceforge.net/screenshots/opentree012_g.jpg ]



 - xml tree definition parsing is already implemented

 - no shader rendering needed for the moment

 - no optimized code needed for the moment

 - implementation should be cross GL compatible : at least GL2, GLES1 & GLES2 
(perhaps through osg::geometry)

 - implementation should be done on osg 3 or +

 - implemention must be pushed to an opensource repository googlecode named 
osgTree

 - no dynamic library/plugin needed for the moment, a static library will be 
accepted

 Please send your estimate via PrivateMessage only.

Best regards,

SkaiWare

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42058#42058





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