Hi, Did anybody do any further test in using purely native code with OSG? I've just made a simple thing: I've taken the "native-activity" example from the NDK (r6) and made sure it compiles and run fine. Then, changed a bit the Application/Android mk files to make sure they have the proper paths, then just added a single line of code to the main.c, to include an OSG header (anyone is fine...). The compiler starts screaming with errors like this:
Code: ref_ptr:19: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'osg' Weirdly, it seems to happen anywhere there is a "namespace" keyword... Any idea what could cause that? Luca ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42130#42130 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org