On Mon, Aug 29, 2011 at 3:14 PM, Sergey Kurdakov <sergey.fo...@gmail.com> wrote:
> note - while OSG can resize large textures - textures ( not texture
> rectangles ) are of power of 2, so be sureto resize it before hand

Small note, the osg::Texture2D will resize non power of two textures
by default, but you can disable this where your hardware + drivers
support non power of two textures.  Just set do:

  texture->setResizeNonPowerOfTwoHint(false);

Robert.
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