On 08/31/2011 02:16 PM, Brad Colbert wrote:
Hi folks,
I have a simple rocket model with a SmokeTrailEffect added and the
trail is more like a train of "puffs". How do I control the "density"
or closeness of the puffs to make it look more like a trail?
The SmokeTrailEffect's ModularEmitter object has a parameter that you
can tweak to compensate emission rate for movement rate. I've not used
it myself, so I don't have any advice on how exactly to adjust it.
--"J"
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