Hi, I'm building an application based on OSG and I'm trying to have 2 viewports in my GUI, showing the same scene, but from different cameras, each camera having a "rendering mode" parameter.
Everything works, but I don't know if there is an efficient way to manage the "rendering mode" parameter which should acts like that : - normal mode => standard rendering of the scene - special mode => special rendering of the scene (all objects should use an alternative shader) My problem is to render, simulteanously, the 2 cameras whith the different modes : is there any way to use different textures/colors/shaders on an object, depending on which camera is rendering it ? Regards, Aurelien _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org